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AI Insights · Timothy · July 2021

Top 5 Adventure Games on Android in Netherlands Q2 2021

Explore the performance of the top 5 adventure games on the Android platform in the Netherlands during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Adventure Games on Android in Netherlands Q2 2021

In the second quarter of 2021, the top 5 adventure games on the Android platform in the Netherlands exhibited varied trends in downloads, revenue, and active users. Here's a closer look at the performance metrics for these leading games.

Bob's World - Super Bob Run

Throughout Q2 2021, Bob's World - Super Bob Run from FALCON GAMES saw fluctuating weekly revenue, peaking at $35 in the first week of May. Weekly downloads showed a declining trend, starting from about 3.1K at the end of March and gradually dropping to around 1.3K by the end of June. Meanwhile, the app maintained a steady number of weekly active users, though there was a slight decline from approximately 32.8K to 24K over the quarter.

Kaasje

Kaasje, developed by HutsKoen, experienced a significant variation in weekly revenue, with high points such as $194 in mid-April and lower points like $27 in the same month. Weekly downloads for the app started at around 2.2K at the end of March and ended at approximately 1.2K by late June. The weekly active users also showed a downward trend, starting from 21.7K and falling to around 13.2K by the end of the quarter.

Genshin Impact: Natlan Launch

COGNOSPHERE PTE. LTD.'s Genshin Impact: Natlan Launch had impressive weekly revenue, peaking at about $22.4K in mid-May. Weekly downloads ranged from 1.1K to 2.2K, with a noticeable peak in the week of May 17. The game's weekly active users remained relatively stable, fluctuating between approximately 13.7K and 16.7K throughout the quarter.

Super Mario Run

Super Mario Run by Nintendo Co., Ltd. showed consistent weekly revenue, with minor fluctuations around $400. Weekly downloads experienced a gradual decline, starting from about 1.6K at the end of March and decreasing to approximately 916 by the end of June. The number of weekly active users also declined from around 11.6K to 8.8K over the same period.

TSM

ELECTRONIC ARTS' TSM displayed variable weekly revenue, peaking at $1.7K in early May and hitting a low of $669 at the end of May. Weekly downloads ranged from about 1.1K to 1.9K, with a peak at the end of April. The app's weekly active users showed a downward trend, starting from around 5.4K at the end of March and settling at approximately 4.4K by the end of June.

These insights are derived from Sensor Tower's data, providing a detailed overview of app performance metrics. For more in-depth analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021